augment kit swtor. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. augment kit swtor

 
 You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30augment kit swtor  In short, the augmentation kit has nothing to do with the normal modification process

I wouldn't. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. We’re still using the crafting tier from 6. Crew Skills; SWTOR. augment_slot_fragment. 9k. Advertisement Coins. Then right-click the augment kit from your inventory. BioWare is looking for specific feedback about the first 3 bosses in R4-Anomaly Operation. What's. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augment kits since it seems like new kits won't be released same time. More . Step 3 – Sell the rare crafting materials to other players on the GTN. 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Other languages: MK-10-Aufwertungsslot-Komponente. Go check your Armormech trainer again. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. Posted November 9, 2012. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. As a newbie, I'm still feeing my way through the game. I tried RE these and I'm not getting any MK 11 slot components. These credit sinks serve multiple purposes such as balancing the economy, controlling inflation, and regulating player progression. Please allow us to also make augment kits. Almost everyone should get this. View data for the Augmentation Kit MK-11 SWTOR Schematic. 3) General speculation in advance of 4. You should always create Augment Slots on. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Posted November 5, 2019. Share More sharing options. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Forums. Home Game News Store Forum. Play Now. By stephenalandavie August 3, 2012 in New Player Help. Game. . 0 coins. I keep seeing posts about people discussing which Augs to use in PvP gear. 3. Almost everyone should get this tier of augments. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. They give a nice boost of endurance. 3 Class Changes;. I think the costs of augment kits and augments have been relatively stable to be honest. Either directly, or via the GTN. That's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. Purple augments were 25M for whole sunday, then new batch came in, 3 crafters put like 30 of them there for standard price of 4,5M. Upgrading deletes the old item and replaces it with the upgrade and as a result. Game. The dedicated guide contains tips for all roles in both PvE and PvP. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). You can only add the slots at a modification station. The dedicated guide contains tips for all roles in both PvE and PvP. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Crew Skills. Armormech makes 4 types of augments; the others make 5. Almost everyone should get this. Edited May 8 by DawnAskham14 votes, 35 comments. There are augment slots and there are augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Posted November 25, 2012. Most likely new materials from crafting 450-500. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. But i changed my mind a while ago. Augmentation kits are created through armstech, armormech, and. Crafting is already suffering badly, why would Biowa. 4. 3. Used to install Augmentation Slot MK-1 at an Item Modification Station. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. So 2. Posted March 12, 2020. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. There are two parts to augmenting your equipment. Well the thing is, an MK-6 augment kit is not a crafting mat. More sharing options. You can reverse engineer the non-moddifiable armor to get. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Existing user? Sign In All Activity; Home ; English ; New Player Help ; Augmentation kit Augmentation kit. Going back to my original point, Biochem is the only crew skill that an endgame BoE item requires to use the things it produces. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. My only suggestion is that the current state of the game I would recommend Sythnweaving, Armstech, or Armorrmech to start because the big $$ in crafting is in Augs, and Aug kits. It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game that require you to spend an amount of credits that. , flux). Browse all gaming. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. During 5. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Each MK-# has a certain max level of augment that can be used in them. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). General Discussion; SWTOR. There are stations available on the Fleet. Anyways, do you need high lvl crafting skills to. Store. The dedicated guide contains tips for all roles in both PvE and PvP. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10 Augment Kit production by that percentage. Posted June 1, 2012. This is now not really great unless it's a level 49-50 item. SWTOR patch 1. 6. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Share More sharing options. This CM-1337 item is made up. The dedicated guide contains tips for all roles in both PvE and PvP. By Dragonexadon May 16, 2012 in Crew Skills. Satele Shan is the second kit we are announcing in this series. On the PTS Mk6 kits priced less than 500k sell instantly and they seem to sell at a respectable rate up to 1mil. 8k. 1 football568092 • 1 yr. Go check your Armormech trainer again. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Almost everyone should get this tier of augments. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. Reply. Sometimes you might have gear with a lower grade slot that you want to. a source of additional stats over and above un-modified weapons). News. 1 Armormech 2 Armstech 3 Synthweaving 4 See also Armormech Absorb augments - Absorption Rating / Power Shield augments - Shield Rating /Power Versatile augments . Part of Vulkk's "SWTOR Basics" series. 227K subscribers in the swtor community. Hi all I am selling augments in bulk on MDN. Recommended Posts. If you can make an Augmentation Kit on your own, then you're only looking at 45k to add the slot and then remove the augment in the future. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Individual Pieces. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. If a piece of gear does not have an augment slot, then you have to install one using a. AtlasOs. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. Augmentation Kit MK-1 is a premium -quality augmentation kit. . You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. com . I listed these off the top of my head so I may have. Step 3 - Apply augments to your LEGACY SET. Play Now. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. Your secondary goal is to run slicing missions and get the level 6. Part of Vulkk's "SWTOR Basics" series. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. Who makes augment kits Swtor? armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. Biochem through stims, adrenals, and purple implants if you are willing to put in the effort. Hello, I wanted to use in my two lightsabers augment and wanted to know if I need a kit mk? and what? . The grade of Kits just mean you can install a higher grade actual augment with better stats. Augments. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat. . Share More sharing options. Armor mech makes money through augments and augmentation kits. Barrels, hilts, armoring, mods, enh. 20 votes, 43 comments. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] Posted November 25, 2012. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. CryptoUsed to install Augmentation Slot MK-1 at an Item Modification Station. Each implant sells for 1 credit with another vendor nearby sells augments and augment kits. . As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. com to find the look you want) you can already start to get the augment slots, with the kit's. I have one of each and then any additional alts I give biochem for the reusable items. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. i am not sure how this Hyde and Zeek system works. More sharing options. I have carefully checked the vendor and my own schematics and it is not there. . it seems augment kits are the new craze and crafting gear with. Profession: Synthweaving. Augments go in augment slots. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. First, get the kit schematics from the crew skill trainer. Followers 0. Followers 1 1Business, Economics, and Finance. To craft an Augmentation kit you will need 10 kit. g. . The dedicated guide contains tips for all roles in both PvE and PvP. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. I checked the patc. 224K subscribers in the swtor community. . All gear can be augmented. . So i was just wondering which of the three crew skills to take in order to make augments. mk01. Use the auguments to reach the ratings. Biochem does create kits. It's just not worth it at the moment. Play Now. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? An augment is an item modification and can be applied to an augment slot. My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. By adding and replacing modifications to these slots an item's. View data for the Augmentation Kit MK-10 SWTOR Schematic. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. So i was wondering which would be the b. Store. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. I might make one set of these augs just as a sort of long-term goal. Aug kits go for 800k-1mil, purple Augs are going for 6-10 mil depending on Aug and current market. ) 2) Using one of the "Modification Tables". But get the MK-10 kit's as everything lower then that is a waste of money. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Sell supplies and crafting items, such as augments and Augmentation Kit MK-10s, on the Galactic Trade Network. Get the mk-10 augment kits. Slicers find the augment schematics. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Remember that there used to be a bug when reverse engineering stacks of crafted items. V. it usually doesnt take more than couple days. 3. Followers 0 0New SWTOR Forums are now live!. Share More sharing options. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. phalczen. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. A quick tutorial aimed at new players. CryptoWe got a little news about crafting. ago If you are doing HM and NiM operations, you should try to at least have purple augments. Put money into 3. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. 7k. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The augment kit doesn't change the level requirement of the gear. Yeah def the trainer for this. With no crits at all, they break even, and the crits are pure profit. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?Augmentation Kit MK-11 Rating 280. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. 3 this slot will be of the same level/craft rank (1-6) as the item. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Augments and Augmentation Kits are still craftable, and able to be used on all 7. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. They craft the kits by RE'ing items to get an mk component. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. - synthweaving makes the strength, willpower, critical, surge augments. I listed these off the top of my head so I may have one or. com . 0 Defense Guardian PvE Guide (Tank) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds!. Read More. Most people focus on "the best", which is Grade 11. So if you plan on crafting your own augments, using synth or. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. - slicing provide the blue / purple materials. primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. - armortech makes the aim, cunning, absorb, shield augments. Augment kits are graded 1-9, 9 being best. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. So i was wondering which would be the b. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. With Artifice, no one wants to use artifice crystals because of the +41 level 10 Cartel crystals. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. However, I probably wont rely on them and I certainly wont be mass producing them. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. DPS Implants (Critical and Alacrity) add +72 Mastery, +88. Crafting however, does require time. 7. And the augment kits cost about 60k - 80k each. Hopefully to make more credits. SWTOR | Forums. They can reverse engineer their crafted weapons and item. 3. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Also a hint for when you plan to craft them. At that point get level 36 augments, either Resolve or Overkill. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. tomzi • 1 yr. 0 Augments BioWare has said that there will not be a new tier of augments available for 7. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. wearable pieces made by a craft can crit to get an augment slot; post-1. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Posted November 23, 2012. . If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Augment slot kits are also crafted by all the crew skills above. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The Crafting In-Game is done via two main panels. HOWEVER. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. SWTOR. Get appSynthweaving takes care of the armor shells, augments, and augment kits. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. Support. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Individual Pieces. Play Now. Armstech can craft Accuracy, Shield and Versatile Augments. The dedicated guide contains tips for all roles in both PvE and PvP. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. The MK8 Augment Kit is now the highest Augment Kit. Individual Pieces. . Members; 27. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. Armormech is a crafting crew skill. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. 0 are still valuable, more than even the. Followers 0. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. A SWTOR account and. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. - do not go overboard and augment kit all your gear. Used to install Augmentation Slot MK-11 at an Item Modification Station. Step 1 – Earn Tech Fragments through any method you’d like. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Thanks for any help given!So I know that Biochem won't be able to make augment kits. 8k. This. Any guidance here appreciated. As a general piece of advice, do not worry about augmentations until you're level 50. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. Edited July 5, 2012 by chimunga. News. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. Hey, first post so please be patient. Posted June 26, 2012. I have all the crafter but the last time I played I mostly used Sythweaving to make armor and then breakdown to make Augment Kits. Other sites: TORCommunity. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Alacrity speeds up your gameplay by letting you activate abilities faster and abilities with. Crypto To Augment your gear you need two things – an augment, and an augment kit. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Augment Kits are made by different crafting skills, E. - armstech makes the presence, endurance, defense, power augments. 0 since there won’t be a new tier of. . Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. 3) General speculation in advance of 4. SWTOR. 1.